The Pirate Bay Exits!
July 2nd, 2009The people who run the Pirate Bay have decided to exit and hand the site over for money. Good luck to them, and thanks for the lulz.
Now we hear of a company that wants to make money off of TPB, by ‘paying people to share files’:
Cash for Pirate Bay file-sharers
The new owners of file-sharing website The Pirate Bay say users will be paid for sharing files.
Global Gaming Factory (GGF) paid 60m kronor (£4.7m) to take over the site.
In an exclusive interview with the BBC, GGF’s Hans Pandeya said that the only way to beat illegal file-sharing was to make something more attractive.
“We are going to set up a system where the file-sharer actually makes money,” he said.
According to Mr Pandeya, GGF’s chief executive, the business model for The Pirate Bay would be that it continued to be a file-sharing site. The only difference – at least in terms of content – would be that the files would be hosted legally, rather than stolen from copyright holders.
“We’re a listed company so everything we do has to be legal; content providers need to be paid and have their wishes and demands met,” he said.Freebie beater
Mr Pandeya said that one of the biggest hurdles in overcoming illegal file-sharing was that there was zero cost to the users, while legitimate sites required users to pay for content. The only way to make something more attractive than free was to pay users to share files.“More than half of all internet traffic is file sharing and P2P [peer-to-peer] traffic and buying Pirate Bay gives us one of the biggest sources of traffic.
“We can then use this massive network of file-sharers to help [internet service providers] reduce overload.
“Let’s say a popular song comes out. Rather than a million downloads from a site – which would cause a considerable strain on that ISP – we can take that song and put it out on P2P.
“The copyright holder still gets paid, the users still get their file, the ISP doesn’t have a million people all grabbing a file and – for the users who share that song – a payment for putting that file on the P2P network.”
Mr Pandeya said that while they would be paying content providers and file sharers, there was money to be made from helping ISPs cope with overload.
“We’ve been working with ISPs for over a year and we can cut their costs – when the system becomes overloaded – by 90%.
“All ISPs have this problem and it is one we can fix,” he said.Computer grid
The company is also looking at harnessing the storage capacity and processing power of the file-sharing community, creating a powerful grid of P2P-linked computers.“We’re talking about next-gen file sharing so you can create revenue from storage and internet traffic optimisation,” he said.
However, GGF said that the technology to drive this was still in its infancy.“This technology is new. For now, we’re outlining our intentions and asking users to have faith,” said Mr Pandeya
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Hmmmmm that sounds very familiar….
Those of you who are old (in internet time) will remember MojoNation. The leet amongst you will have run it.
Evil Geniuses for a Better Tomorrow
Evil Geniuses for a Better Tomorrow was a startup company founded by Jim McCoy et al. to create MojoNation. After several years, the company ran out of money and laid off most of its employees; Bram Cohen went on to create BitTorrent and Zooko created Mnet out of MojoNation’s source code. The company’s name comes from the game Illuminati by Steve Jackson Games.
[…]
Mojo Economy
Mojo was a digital cash currency that aimed to provide attack resistance and load balancing in a fully distributed and incentive-compatible way (see Agoric computing). Every pair of MojoNation nodes maintained a relative credit balance, with every EGTP request transferring some Mojo credit from the sender to the receiver. Once the absolute value of the debt between two nodes exceeded the size of a Mojo token, the side with the negative balance would transfer a token to the other, clearing out the debt. Because transferring a token was a relatively heavyweight event, tokens were worth 20,000 (?) Mojo. A MojoNation component called the token server acted as the mint, allowing MojoNation nodes to securely transfer Mojo.
In early versions of MojoNation, users were required to set prices for any services their node provided. Most users had no idea how to choose prices, so the Mojo layer was rewritten to use a second-price rolling auction. Each node maintained a queue of incoming requests that had not yet been processed, sorted by a bid field contained in each request. Requests were serviced in order, from highest to lowest bids. This shifted the burden of pricing decisions from servers to clients: each user could set a price he was willing to pay for services, and his node would offer that bid in outgoing requests. This scheme was intended to create a simple feedback loop: if the system is responding slowly, increase your bid and if the system is responding quickly, decrease it.
[…]
And there you have it. This has already been tried once.
At MojoNation where the creator of Bittorrent worked, a system was built that remunerated users of a P2P network for sharing their bandwidth and storage. The company ran out of money. Could it have worked if they had more users and deeper pockets? Who knows? What we DO know, is that if anyone is writing a system like this from scratch, they are insane, because much of the hard work on the server side has already been done, and the source code open sourced.
Whatever.
This is an interesting idea, interesting enough to be tried twice.